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Triggerhold

Triggerhold

English supported Lowest recorded! Action Indie Strategy
15%₩11,000 ₩9,350

Sale ends

That's 0.5 fried chickens (at ₩20,000 per chicken)

Triggerhold is a first-person zombie tower-defense + voxel base-builder. Pick from 12 classes, fortify against endless escalating waves and brutal bosses, tame the undead to fight for you, and hold the line.

Should you buy?

It's at its all-time low

This is about the cheapest it has ever been, so buying now is unlikely to leave you with regrets.

Lowest recorded₩9,350Now at the lowest
Sales in the past year1 times
Typical discount15%Up to 15%
This sale ends in5 days left
Big Steam saleD-34Steam Winter Sale
US Steam price$8.49Korea 17% cheaper · ≈₩11,327

This is for reference, based on past price records, and doesn't guarantee future prices. Prices from before Wish9 started tracking and the all-time low come from IsThereAnyDeal.

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Price history

8,6008,9809,3509,72010,10011/13 03:0011/13 11:0011/13 20:0011/14 04:0011/14 13:00Steam all-time low ₩9,350 (ITAD)2026-11-13 03:19 · ₩9,350 (-15%) (IsThereAnyDeal history)2026-11-13 04:01 · ₩9,350 (-15%)

Small hollow dots are price history from before Wish9 started tracking, taken from IsThereAnyDeal. A dot appears only when the price changes.

Trailer and screenshots

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My PC vs. requirements

MinimumRecommended
Graphics card WebGL2-capable, 1 GB VRAM (Intel HD 520 / NVIDIA GT 730 / AMD R7 240)4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580)
Processor Dual-core 3.0 GHz (Intel Core i3-2100 / AMD FX-6300)6-core (Intel Core i5-8400 / AMD Ryzen 5 2600)
Memory 4 GB RAM8 GB RAM

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About this game

DeveloperYANG DONG
PublisherYANG DONG
Released12 Nov, 2026
Languages
English Simplified Chinese

Full audio · Listed languages are supported in the interface, subtitles, or audio (at least one).

**Hold the line — one block, one trigger, one wave at a time.**

**Triggerhold** fuses first-person gunplay with tower-defense strategy and free-form voxel base building. You wake up at a procedurally generated stronghold on a single lane that runs from a zombie gate to an ally gate. Between each wave you get a build phase: gather Reserve, snap fortifications into place, wire up power and ammo lines, and let the automated defenses do the rest. Then the horde comes — and it comes harder every wave, in endless escalating waves until you break their three nests or they overrun yours.

### Build a fortress, defend it your way

Drop walls, sandbags, steel bulwarks and iron traps, then bristle the ramparts with sentry turrets, auto-sentries, flame traps and Tesla coils. Blocks have real health, adjacency bonuses and functional links — production blocks feed nearby devices with ammo and power, unsupported blocks fall, and everything the zombies touch can be repaired or rebuilt. Each match rolls a fresh battlefield, so no two defenses look alike.

### 12 classes, 12 ways to die differently

Switch roles and the whole meta changes:

- **Engineer 工程师** — repair gun, turrets, a robotic arm that auto-builds, plus deployable machine-gun robots and recon drones.

- **Machine Gunner 机枪手** — a minigun with 3× fire rate, sandbag cover and a fast ammo station.

- **Assault 突击手** — high-rate SMG with extended hit stagger, spring launchers and quick deployable cover.

- **Demolition 爆破手** — grenade launcher, timed charges, TNT printers and a 30-grenade volley rig.

- **Flamethrower 喷火兵** — sustained burn, fuel boosters and ember fountains.

- **Medic 医生** — slow-stacking heal gun and a syringe that *converts zombies into allied teammates*.

- **Future Soldier 未来战士** — energy shield, chain-lightning gun, Tesla generators and a fusion reactor that nukes itself when destroyed.

- **Heavy Trooper 重装兵** — double health, heavy armor, a steel bulwark and belt-fed support rigs.

- **Sapper 布雷手** — step-triggered mine launcher, an auto mine-layer, a self-detonating explosive cart and reactive-armor barricades that blast back.

- **Lumberjack 伐木工** — saw-blade launcher, a fuel-hungry chainsaw, fast-yield ammo crates and a powered saw platform.

- **Bouncer 球手** — a ricochet ball that bounces up to 10 times, buffed by elastic, spin and precision launch pads.

- **Disinfector 消毒工** — a chemical sprayer whose toxic mist chews through the horde, plus breakable gas canisters and guides that drag the cloud onto zombies.

### A living three-way battlefield

Beyond the zombie tide, a MOBA-flavored single lane runs in parallel: your three forward bases (each with a bound guard) face three zombie nests along the same corridor. Friendly helicopter drops push toward the zombie gate, terrorist squads raid from the flanks, and neutral NPCs can be recruited to your side. Tamed allies, deployed voxel robots and drones all fight on their own agendas — your job is to keep them all fed with ammo and power. Destroy all three nest hearts to win; lose all three base guards and the line falls.

### Endless waves, escalating forever

Thirteen zombie archetypes — fast, tank, exploder, spitter, pistol, eggspawner, charger, bone, plus ranged sprayers, soulbearers that raise buried zombies and shockwave screamers — cycle through an endless run, each **Boss wave landing every 5 waves**. There is no "level 20" to reach: the front keeps ramping until you break their nests or they break yours. A **Faction Terminal** lets you spend resources to escalate the troops, strength and unit types of a single wave, turning a defensive last stand into a coordinated counter-push.

### Key features

- **First-person shooting + tower-defense + voxel building** in one loop.

- **12 distinct classes**, each with a signature weapon, exclusive functional blocks and gadgets.

- **Deep build economy**: health, adjacency, power/ammo supply lines, repair-and-rebuild.

- **Three-faction living battlefield** on a single lane with 3 depth objectives per side; recruitable and tameable NPCs.

- **Endless escalating waves**, 13 enemy types, a Boss every 5 waves, and a Faction Terminal to power your counter-push.

- **Voxel combat robots**: deploy MG robots and recon drones, and convert powered-down enemy lane robots into persistent teammates at a Robot Terminal.

- **Procedurally animated soldiers & zombies**, blood, fire, toxic gas, explosions and shield effects.

- **Bright cartoon voxel look** — every block carries accent-tinted relief detail, rigged zombies wear hand-set outfits, and blood, fire and toxic gas play out in full daylight.

광고

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FAQ

QHow much does Triggerhold cost right now?

Triggerhold costs ₩9,350 right now. That's 15% off the regular price of ₩11,000.

QWhat is the lowest price ever for Triggerhold?

Based on Wish9's price records and IsThereAnyDeal history, the lowest price is ₩9,350.

QShould I buy Triggerhold now?

The current price (₩9,350) is at or very close to the lowest price on record. It has gone on sale 1 time in the past year. The next big Steam sale, the Steam Winter Sale, starts in 34 days. This is for reference, based on past price records, and doesn't guarantee future prices.

QWhat are the recommended and minimum specs for Triggerhold?

Recommended: Graphics card 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580), Processor 6-core (Intel Core i5-8400 / AMD Ryzen 5 2600), Memory 8 GB RAM. Minimum: Graphics card WebGL2-capable, 1 GB VRAM (Intel HD 520 / NVIDIA GT 730 / AMD R7 240), Processor Dual-core 3.0 GHz (Intel Core i3-2100 / AMD FX-6300), Memory 4 GB RAM. Save your PC specs on Wish9 to compare them with this game instantly.