The biggest little RPG in the world. Post-apocalyptic retro space adventure with an extreme focus on role-playing and replayability. Inch wide, miles deep - intentionally short yet surprisingly deep.
Inspired by classic Western isometric RPGs, this is hardcore role-playing game set in space 20 years post-major conflict over asteroid mining.
Built on classic RPG fundaments
Post-apocalyptic space exploration.
Focus on role-playing (...sometimes to the extreme!).
It's ok to fail - because there are many ways to solve every problem.
Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it's your choice: distribute the points in character creation and make decisions when playing.
But once the character has been created, be ready for not only abilities but also limitations.
For example, characters with low CHARM value will find that often NPCs won't even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialogue yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will significantly affect your gameplay style.
Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character's skills and abilities - play to your character's strengths, and work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in the near future or lead to a different ending in the end slides.
Choice & Consequence
Your actions, and your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. In the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it's up to you; the game map is as open to you as reasonably possible (it's a stranded spaceship after all) and there is no single true path to the end. If you know where to go, and what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you've got freedom to spare.
Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or "essential" NPCs - everyone everywhere has a finite amount of HP and is fair game.
Turn-based combat
The game features old-school tactical turn-based combat with grid-based movement, action points and dice rolls.
위시나인의 가격 기록과 IsThereAnyDeal 이력 기준으로 최저가는 12,020원예요.
QSpace Wreck, 지금 사도 될까요?
기록된 최저가는 12,020원예요. 지금은 그보다 54% 비싸요. 최근 1년 동안 5번 할인했고, 평균 72일 간격이에요. 할인할 때는 보통 30% 정도 내려가고, 가장 크게 내려갔을 때는 35%였어요. 과거 가격 기록을 바탕으로 한 참고 정보이며, 앞으로의 가격을 보장하지는 않아요.
QSpace Wreck 권장 사양과 최소 사양은 어떻게 되나요?
권장 사양은 그래픽카드 GeForce GTX 1050, 프로세서 Intel Core i7-770HQ 2.8GHz (8CPUs), 메모리 16 GB RAM예요. 최소 사양은 그래픽카드 Intel HD Graphics 4600, 프로세서 Intel Core i5-4200M @ 2.5GHz (4 CPUs), 메모리 8 GB RAM예요. 위시나인에서 내 PC 사양을 저장해 두면 이 게임과 바로 비교해 볼 수 있어요.