In this an Alpha stage DEMO version, only a few puzzles are available, showcasing some of the most important mechanics and type of elements you'll have to deal with so you can get the feel of the game and the way of playing it. Please note this is an Alpha stage version and the final version will differ in both visuals and gameplay.
Risewards is a single-player game featuring tons of puzzles with some peculiar features that make it unique, while usually puzzle games are just about solving them. In this game, rules are not written, so you must wiselly decide your next step, as everything can (and will) change any aspect in the current run, or the future ones, or the puzzles... who knows; but something will surelly change: your chance of success.
What expect the final version to be?
Non-linear progression
Tons of puzzles, some with procedural elements (or entirelly procedural)
More puzzle mechanics (lights, shadows, mimics, timers, mirrors, lasers, thermics, etc...)
More mechanics in general
User decisions DO count
Roguelite AND roguelike progression / unlocks (picks of each, kinda)
Procedural world progression that depends on player state and actions
Way fancier and more polished visuals
Several difficulty modes
Seeded runs so you can retry or share them
Premade challenges built to test your skills
A bunch of Achievements