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Confined Space - Module Madness

Confined Space - Module Madness

English supported Lowest recorded! Action
40%₩6,700 ₩4,020

Sale ends

That's 0.2 fried chickens (at ₩20,000 per chicken)

A bullet-hell roguelite where your weapons wear out. Every module burns through its own durability, and when it breaks, it's gone for good. Loot, trade and rebuild your loadout between waves, adapt to whatever the next arena throws at you, and see how long you will last in the endless battle.

Should you buy?

It's at its all-time low

This is about the cheapest it has ever been, so buying now is unlikely to leave you with regrets.

Lowest recorded₩4,020Now at the lowest
Sales in the past year1 times
Typical discount40%Up to 40%
This sale ends in13 days left
Big Steam saleOn nowSteam Scream Fest
US Steam price$3.59Korea 16% cheaper · ≈₩4,794

This is for reference, based on past price records, and doesn't guarantee future prices. Prices from before Wish9 started tracking and the all-time low come from IsThereAnyDeal.

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Price history

3,7003,8604,0204,1804,34010/30 23:0010/31 05:0010/31 11:0010/31 17:0010/31 23:00Steam all-time low ₩4,020 (ITAD)2026-10-30 23:16 · ₩4,020 (-40%) (IsThereAnyDeal history)2026-10-31 01:54 · ₩4,020 (-40%)

Small hollow dots are price history from before Wish9 started tracking, taken from IsThereAnyDeal. A dot appears only when the price changes.

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MinimumRecommended
Graphics card Intel HD Graphics 4000 or equivalent, Integrated cards also workIntel HD Graphics 4000 or equivalent, Integrated cards also work
Processor 2 Ghz CPU2 Ghz CPU
Memory 4 GB RAM4 GB RAM

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About this game

DeveloperConfined Space Crew
PublisherConfined Space Crew
Released30 Oct, 2026
Languages
English French Italian German Spanish - Spain Japanese Korean

Full audio · Listed languages are supported in the interface, subtitles, or audio (at least one).

Module Madness is a top-down bullet-hell roguelite about attrition. Every module you scavenge has a durability. Spend it, and the module is gone for good. Kit out your ship from wrecks and supply drops, burn through it in combat, and take whatever survives into the next solar system. Pick a ship, drop in, fight until you die.

Our ship has one cannon, and that is it. Every ability, every bonus sits in the modules you pick up along the way. What you are carrying decides how you play, and no two runs hand you the same set — over 25 modules across five rarity tiers, and more than 150,000 unique combinations of them.

Active modules you trigger yourself: bombs, lasers, shields, dashes. A laser that sweeps in a rotating arc. A dash that cuts through whatever it passes. A minefield you leave behind you. A shield that fires itself when things get tight. Passive modules work quietly in the background, raising values like damage, speed or health, or adding projectiles to your front, sides and rear. How many of each fit on board depends on the ship.

Every use wears a module down, and passive modules wear out in the background too. Sooner or later they break, and there is nowhere to repair them. The slot sits empty and you move on. So every trigger pull is a decision. Spend the shield now, or hold it for the boss. Burn the legendary module now or save it for later. You are not building toward the perfect loadout, you are working with whatever still fires.

Downed enemies leave containers behind. Open one and it offers you a choice of modules: choose well. Larger containers hold more loot. Whatever you leave behind, you will not see again. Supply drops sit out in the open for anyone willing to go and get them. And when a trader turns up, you can buy, sell and reroll the stock — invest enough and the restricted goods come out from under the counter.

Before every section you see what is waiting: enemy types, threat level, expected loot. Safe and lean, or dangerous and worth it.

Five enemy types across three tiers each. Hunters that run you down, swarm bots that crowd you out, pattern shooters that spray you down, reflector tanks that throw your own shots back at you. Fights happen in sealed arenas — no running away, no endless kiting, just you, and whatever space you carve out. Every solar system ends with a multi-phase boss.

No time limit. Endless runs. One solar system follows the next, each harder than the last. The run ends when you die. Then the numbers come up: how deep you got, how long you lasted, what you killed, what you banked. Above them sits your best run so far. That is the one you are actually up against.

  • Top-down bullet-hell roguelite built around attrition

  • Modules with durability — using them spends them, and broken means gone

  • 25+ active and passive modules, five rarity tiers, 150,000+ unique combinations

  • Five enemy types in three tiers, plus scaling multi-phase bosses

  • Sealed arenas: no escape

  • Pick your own route with enemy types, threat level and loot shown up front

  • Three unique ships with different Stats

  • Endless runs until you die

  • Mouse and keyboard or controller, Xbox Gamepad Support

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FAQ

QHow much does Confined Space - Module Madness cost right now?

Confined Space - Module Madness costs ₩4,020 right now. That's 40% off the regular price of ₩6,700.

QWhat is the lowest price ever for Confined Space - Module Madness?

Based on Wish9's price records and IsThereAnyDeal history, the lowest price is ₩4,020.

QShould I buy Confined Space - Module Madness now?

The current price (₩4,020) is at or very close to the lowest price on record. It has gone on sale 1 time in the past year. The Steam Scream Fest is on right now. This is for reference, based on past price records, and doesn't guarantee future prices.

QWhat are the recommended and minimum specs for Confined Space - Module Madness?

Recommended: Graphics card Intel HD Graphics 4000 or equivalent, Integrated cards also work, Processor 2 Ghz CPU, Memory 4 GB RAM. Minimum: Graphics card Intel HD Graphics 4000 or equivalent, Integrated cards also work, Processor 2 Ghz CPU, Memory 4 GB RAM. Save your PC specs on Wish9 to compare them with this game instantly.