Think Harder to Risk Less, Risk More to Think Less
Welcome to Ironiside Inc. As a member of the Conveyor Crew, your job is simple: design the logic, route the payloads, and meet the quota. But here, your performance is measured in payloads, and your survival is the only bonus.
Two Distinct Perspectives
The Terminal (2D Logistics): From your desk, optimize complex conveyor layouts, manage processors, and ensure mysterious payloads reach their destination. Your efficiency earns you bonus cash, but failure nets you a pay cut, or something far worse.
The Warehouse (3D Survival Horror): When your resources run low, you must leave the safety of your office. Explore a brutalist, otherworldly warehouse in first-person to find fabricator parts and useful logs. Just remember: you aren't the only thing moving in the dark.
Analog Corporate Horror
Set in an alternate 1970s, Conveyor Crew taps into a deep nostalgic horror -- Anemoia. Find out who is trying to contact you, and break out of this job-turned-prison by following the clues and deep lore.
Key Features
Logical Optimization: Use conveyors, create the logic with splitters and filters, and apply modifiers safely and effectively to solve increasingly complex factory puzzles.
Psychological Stealth: Hide or run strategically and avoid capture by studying your foes, and evading them by listening for audio cues, and outsmarting them.
Dynamic Difficulty Director: The warehouse constantly adapts to you through your successes and failures as an employee.
Retro-Progression: Spend your paycheck at Vending Machines for permanent perks, or find them without paying a dime by exploring a vast industrial warehouse filled to the brim with secrets, puzzles, and lore.
The Mystery Contact: Follow a trail of cryptic audio logs and memos from another worker. Is he your only friend, or does he have his own hidden agenda?
What's Included in the Demo?
Roughly 1-2 hours of content from the very beginning of the game
The world is yours to explore up until a certain point in the House
Two terrifying creatures
Completely randomized and unscripted events
Some cosmetics and early-game progression/upgrades
Jumpscares, but only if you've earned them
Not in the Demo (Coming in the Full Game)
Two more major areas after the House, and additional smaller points of interest
More creatures, puzzles, and story
The rest of the mystery; multiple endings
Additional systems and progression that deepen conveyors and 3D exploration
Wishlist now to become part of the Conveyor Crew and get the latest news & updates on development.
We are delighted to have you.